3DR Solo app · Feature design

Multipoint cablecam

Focus on framing, not flying.

My role
Lead designer — flows, wireframes, concepts, prototypes and interaction specifications, working closely with developers and flight engineers on implementation
Multipoint cablecam feature in the 3DR Solo app

About multipoint cablecam

Multipoint cablecam for 3DR’s Solo lets users set unlimited keyframes in the air to create cinematic shots, without worrying about piloting the copter, by remembering and smoothing the path between them.

Sketches and designs

The first iteration let users tap to add waypoints, with the camera pointing at a fixed angle on each keyframe. That was limiting — users could only think in the X/Y axis, with no reference for what they were actually shooting.

First iteration: setting waypoints on the X/Y axis
First iteration, alternate waypoint state
First iteration, waypoint path preview

Further user research showed that users think in camera framing, not points in space — their intent was to capture a specific frame from an angle, whether a photo or a video sequence. For the final implementation, users fly to the framing they want and create a keyframe there, saving the X, Y, Z position and camera angle.

Set first point
Set another point
Set last point
Final path

Once keyframes were set, moving between them had to be simple and intuitive, and it was critical to communicate where the copter was relative to the next keyframe — especially when filming a choreographed sequence.

Paper sketch
Controls concept
Interaction concept
Final design
Multipoint cablecam in action
← All work